[Atari ST Remake] Vroom Multiplayer cracktro by The Replicants

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Challenger
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Re: [Atari ST Remake] Vroom Multiplayer cracktro by The Replicants

Postby Challenger » 09 Mar 2017 11:00

Ive not played around with pb myself, im a avid c/c++/asm guy :)
Love the intros though, nice to see stuff like this being kept alive - nice job!
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WhiteWolf
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Re: [Atari ST Remake] Vroom Multiplayer cracktro by The Replicants

Postby WhiteWolf » 09 Mar 2017 11:24

Challenger wrote:Ive not played around with pb myself, im a avid c/c++/asm guy :)
Love the intros though, nice to see stuff like this being kept alive - nice job!


You should give PB a try Challenger...
If you already master c/c++/asm pb should be peanuts for you.
(¯`·._.·currently working on HTML5 CODEF Demomaker Project.·._.·´¯)

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Re: [Atari ST Remake] Vroom Multiplayer cracktro by The Replicants

Postby Challenger » 09 Mar 2017 11:43

Being an old timer I still have this "Basic Interpreter" speed slap in my mind - basic was always much slower, and although we have come a long way since those days I much prefer to code my own then you have more flexability at your tips - thats not to say I don't respect those that develop with it, but its a matter of being biased, stubborn and a personal preference for me - im the first to admit it lol :D

I will at some point give it a go :)
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