[Windows] Intro Maniac

Intromakers area
User avatar
WhiteWolf
Site Admin
Posts: 265
Joined: 11 Apr 2016 17:49
Has thanked: 56 times
Been thanked: 47 times
Status: Offline

[Windows] Intro Maniac

Postby WhiteWolf » 13 Apr 2016 15:46

Image

Welcome to Intro Maniac
The first wysiwyg Intro Maker for windows

Create your Intro without any programming experience
with a easy and intuitive interface within minutes.

Edit and modify your intro during the runtime. Export a single File Intro, all the external data were linked. Pack your intro with UPX to shrink the file size of your work

Feel back to the Amiga era, and create your Retro styled Intro for free.

Intro Maniac is freeware, now come back to your Childhood.

Image

Resolution
choose freely the desired screen resolution for your intro

3d Objects
Import and modify your own graphics and 3d objects, possible formats are 3ds, b3d and X.
Position the object free in the 3d space or resize it. Choose a Texture or use a shader to beautify your object.

Music
Load a music, choose from a huge list of different replay routines.
Possible replayers are (C64)sid, Future Composer, FastTracker, ScreamTracker, Digitrakker and a lot more...

Texts
Write with the Included Editor your Scroll Texts and inform the World, or build up a Pager Text Screen to show your audience a whole screen full of text.

Image

Full Screen Post Effect Shader
Use the internal Code Editor to write your own DirectX PostFX Shader with Microsoft´s High level Shader Language (HLSL).
You cant code, okay Intro Maniac comes with a lot of ready to use PostFX codes you can load, change and modify

Texture Shader
It is possible to write a Shader to skin your 3d Object to create a high quality texture with a very small size.

Vertex Shader
You can write a vertex shader to manipulate your 3d Object further. Create a Mesh twister or let it blink like chrome. Intro Maniac supports you with all important variables to create suchlike shader.

ALSO GET THE NEW SHADER FX ADD ON TO EXPAND YOUR CREATIVITY FROM HERE :
http://www.aftermath-creations.net/view ... ?f=13&t=12
Image
Only registered members are able to see and download attachments from Aftermath. You must LOGIN or REGISTER to view these files.
(¯`·._.·currently working on HTML5 CODEF Demomaker Project.·._.·´¯)

User avatar
WhiteWolf
Site Admin
Posts: 265
Joined: 11 Apr 2016 17:49
Has thanked: 56 times
Been thanked: 47 times
Status: Offline

Re: [Windows] Intro Maniac EPYX

Postby WhiteWolf » 27 Apr 2016 20:48

Test results and machine specifications : Intro Maniac EPYX

Tested by WhiteWolf with the following specs :

Operating system : Microsoft Windows 7 Professional 32bit
DirectX version : DirectX 11
Processor : AMD Sempron(tm) SI-40 x64 Family 17 Model 3 Stepping 1 2000 mhz
Videocard : NVIDIA GeForce 8200M G 256 mb
Internal Mem. : 3 GB


Passed : Program works with these specifications
(¯`·._.·currently working on HTML5 CODEF Demomaker Project.·._.·´¯)

inc
Site Admin
Posts: 84
Joined: 18 Apr 2016 19:38
Has thanked: 39 times
Been thanked: 44 times
Status: Offline

Re: [Windows] Intro Maniac EPYX

Postby inc » 26 Jun 2016 00:37

Remember, to use IM, a real DX9c latest version must be installed on your computer.

User avatar
WhiteWolf
Site Admin
Posts: 265
Joined: 11 Apr 2016 17:49
Has thanked: 56 times
Been thanked: 47 times
Status: Offline

Re: [Windows] Intro Maniac EPYX

Postby WhiteWolf » 06 Dec 2016 22:57

Intromaniac tool supported and used for Demoscene-Workshops US by Haujobb Demoscene members :

Official source : Demoscene-Workshop at NYU Game Innovation Lab

Look there have been actually given a demoscene workshop in new york about Intro Maniac coded by our friend EPYX
The workshop has been given by : Tobias kopka (founding member of the demoscene group Haujobb)

Image

Tobias Kopka loves games since the 80s, is an active member of the demoscene since the early 90s, and curates game events since the mid 2000s. In his daytime he works with Germany´s largest gamerelated event agency Aruba Events as conference director for game developer conferences in Berlin and Cologne. He is a frequent traveller, always on the hunt for interesting trends, topics and speakers. Besides curating the program of two of Europes finest game developer conferences, the Quo Vadis in Berlin (http://qvconf.com) and Respawn – Gathering of Game Developers in Cologne (http://respawngathering.com) Tobias likes to exchange on the culture and craft of games and the demoscene in all regards, from production to critique.
Tobias works on talks, demoshows and exhibitions with Digitale Kultur e.V., the association spreading the culture of the demoscene, curates the seminar track at the demoscene party Evoke in Cologne (http://evoke.eu), and is a founding member of the demoscene group Haujobb (http://www.pouet.net/groups.php?which=31).
Tobias holds a master in media studies and political science from the University of Cologne, likes the taste of beer and is always open for a conversation.

Its a while back but how cool is this to have your coded program used by a guy like Tobias.
Maybe Epyx gets motivated by this to continue on developing intromaniac to a higher level.
To be continued.....
Demoscene-Workshop at NYU Game Innovation Lab
Image
(¯`·._.·currently working on HTML5 CODEF Demomaker Project.·._.·´¯)


alveo

Return to “- Intromakers -”

Who is online

Users browsing this forum: No registered users and 1 guest

Created by Matti from StylesFactory.pl and Warlords of Draenor


261,320 Page visits

Powered by phpBB® Forum Software © phpBB Limited