[ TOOL ] Binary to Data converter Tool

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[ TOOL ] Binary to Data converter Tool

Postby inc » 21 Jun 2016 18:57

If you always wonder how to include GFX or Sound or something else, directly into your source code like this EXAMPLE:

Code: Select all

DataSection
  Shader5:
;{ Size = 1373 bytes
  Data.l $50202F2F,$2E332053,$65762030,$6F697372,$0D0A0D6E,$6F6C660A,$20327461
  Data.l $203B7D30,$6D202F2F,$20737375,$206E616D,$67726F76,$6E656265,$65646F20
  Data.l $FC20656C,$67726562,$6E656265,$6C660A0D,$2074616F,$656D6974,$0D0A0D3B
  Data.l $20327461,$20786554,$4554203A,$4F4F4358,$20294452,$4F43203A,$0D524F4C
  Data.l $0A0D0A0D,$66202020,$74616F6C,$3D207820,$78655420,$2A20782E,$73657220
  Data.l $20792074,$6554203D,$20792E78,$6572202A,$756C6F73,$6E6F6974,$0D3B792E
  Data.l $632B792B,$7328736F,$74286E69,$29656D69,$292E322A,$3030312A,$69732B2E
  Data.l $6F6C6620,$6D207461,$2031766F,$2079203D,$7220202F,$6C6F7365,$6F697475
  Data.l $6C662020,$2074616F,$32766F6D,$78203D20,$20202F20,$6F736572,$6974756C
  Data.l $63207461,$203D2031,$28736261,$286E6973,$31766F6D,$6D69742B,$322F2965
  Data.l $656D6974,$0A0D3B29,$66202020,$74616F6C,$20326320,$6261203D,$69732873
  Data.b $7D
;}
  Shader5_End:
EndDataSection


then , here comes the MUST HAVE TOOL, thanx to " ts-soft " :icon_klatsch:

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