MO3 is a file format, encapsulating the features of several "MOD" formats (IT, XM, S3M, MTM, MOD, MPTM), but with one big difference: MP3 and OGG compressed samples. A lossless codec is also incorporated for any samples that don't like lossy encoding, and the whole file structure is compressed too.
All of this makes it possible to have great reductions in file sizes with practically identical sound quality. In fact, MO3 allows greater quality compositions because MP3/OGG encoding works better with 16-bit samples, so there's no reason to use low quality 8-bit samples anymore.
Any command-line MP3 or OGG encoder can be used with the MO3 encoder
Samples that don't compress well with MP3/OGG encoding can still be reduced in size with the lossless codec
All the non-sample data is also compressed
Sample specific tuning
The encoding sample/bit rates are individually adjustable for each sample, with visual comparison of original/encoded samples
Message/instrument/sample texts can optionally be removed for a further size reduction
MO3 files can be decoded back to their original formats using UNMO3 (included), an UNMO3 library is also available below
MO3 files can be played by XMPlay and any software that uses the BASS library, also by other software in conjunction with UNMO3
MO3 is great ive tested this encoder and its sick how much it can compres and reduce the size of the tracker tunes without losing quality of the music.
Example : i have compressed the tune numberic.xm from Ghidorah
screenshot before : 2,10 MB original filesize xm
screenshot after : 672 kb encoded/compressed with MO3
Ive uploaded the 2 songs in the attachment of this post so you can compare and listen to the quality of both files yourself
pretty cool isnt it ???
Reduced the size of this song for 32% without losing any quality.
This is a great compression method and opens a lot of possibilities imagine the reducing of filesize of demo or cracktro keygen productions.
And not forget the Online CODEF screens if we can make it play MO3 how much data upload you save and the sound file wil load much faster from the hosting server into the canvas screen production...