GLSL Shader Fragment Editor V0.42 alpha

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GLSL Shader Fragment Editor V0.42 alpha

Postby inc » 05 Jan 2017 16:08

i'm currently programing a Shader Editor Tool to create on the fly own GLSL Shaders. Of course Shaders are moving and been animated in that tool.
It is possible to manipulate or rewrite or start from the scratch with a brand new GLSL Shader.

Shader Tool Screenshot:

Image

Video TUTORIAL:
https://www.youtube.com/watch?v=pcqRxk3kzOU&feature=youtu.be

no helpfile yet. the video should explain the "how to"

after all it is possible to do some pre work for later Demo and Cracktro Coding.
you can write your own GLSL Shader on the fly and export 'em for PureBasic Demo usage as *.PBI include file.

LATER:
I'll add a Demo PB Script too, to make things easier, starting over with the demo programming.

so long.

best
inc


if you encounter bugs, please let me know.

thanks
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Re: GLSL Shader Fragment Editor V0.42 alpha

Postby WhiteWolf » 05 Jan 2017 16:49

I have been beta testing this program inc and it runs great and very stable.
Well done and thank you for creating this wonderfull tool.
I give this GLSL Shader Tool a :icon_rate10:
(¯`·._.·currently working on Windows [AM]WEBDEFF Editor DemoTool Project.·._.·´¯)

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Re: GLSL Shader Fragment Editor V0.42 alpha

Postby omnikam » 14 Apr 2017 19:46

You have started my love of glsl shaders, after playing with the examples i decided to begin learning how to make my own
Just one request, could you post a pb demo? At the moment im lost at how to use the output in purebasic

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Re: GLSL Shader Fragment Editor V0.42 alpha

Postby inc » 17 Apr 2017 16:19

omnikam wrote:Just one request, could you post a pb demo? At the moment im lost at how to use the output in purebasic


Yes i will offer Demo code. But first i must rewrite it. The current SC is crap, Not for public eyes :D
I hope i have time tonite.

Like i said, the tool will contain later, a simple Demo code to make the start easy.

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Re: GLSL Shader Fragment Editor V0.42 alpha

Postby inc » 18 Apr 2017 03:37

Image

another quick GLSL attempt straight from the tool with music.

i hope it runs fine on any sys.
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Re: GLSL Shader Fragment Editor V0.42 alpha

Postby WhiteWolf » 18 Apr 2017 19:11

works excellent here great work inc :icon_l33t:
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Re: GLSL Shader Fragment Editor V0.42 alpha

Postby WhiteWolf » 19 Apr 2017 05:39

Edit : also tested it on my other com which has a intel videocard and i dont get to see the shader only logo on grey screen with music

some specs :

Name Intel(R) HD Graphics
Video processor Intel(R) HD Graphics Family
Manifacturer Intel Corporation
Video Architectuur VGA
DAC Type Internal
Mem size 1,8 GB
Mem Type Unknown
Video Mode 1360 x 768 x 4294967296 kleuren
current Refresh Rate 60 Hz
Driver Version 9.17.10.4229
Driver Date 26-5-2015

I remember that we have had this issue before with intel based GFX cards just to remember you that the issue still exists :icon_rtfm:
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Re: GLSL Shader Fragment Editor V0.42 alpha

Postby inc » 19 Apr 2017 11:53

I remember. I guess, Intel Chip based gfx cards does Not Support the special OGL.

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Re: GLSL Shader Fragment Editor V0.42 alpha

Postby WhiteWolf » 19 Apr 2017 13:14

inc wrote:I remember. I guess, Intel Chip based gfx cards does Not Support the special OGL.

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Hmmm i think you should ad that info to your release note of the tool buddy :icon_skeptisch:
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Re: GLSL Shader Fragment Editor V0.42 alpha

Postby inc » 19 Apr 2017 14:58

not yet. The tool is only for test purpose and still alpha. Non public. Until the final release, maybe a solution will be found. If not, a note will be added :)

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